Apart from the regular hits and kicks, several combo movements can be called forth.
Through hidden key combinations ten kinds of extra attacks and wizardry, peculiar to each character, can be invoked.
The duels can be recorded and played back, so there is no need to assert that you have really defeated this or that hidden character.
The fighting takes place on twelve exciting locations, such as the wings of a plane in flight, the top of a traveling train, or even the dizzy heights of a viaduct.
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